]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/vortex.qc
weapons: remove IMPLEMENTATION
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / vortex.qc
index abb84008e06de9cf34d34ea91a94189c0df95db8..454cb8bfba1b3cb53d59bbb7ced9081fc265c5b5 100644 (file)
@@ -1,74 +1,7 @@
 #include "vortex.qh"
-#ifndef IMPLEMENTATION
-CLASS(Vortex, Weapon)
-/* ammotype  */ ATTRIB(Vortex, ammo_field, .int, ammo_cells);
-/* impulse   */ ATTRIB(Vortex, impulse, int, 7);
-/* flags     */ ATTRIB(Vortex, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN);
-/* rating    */ ATTRIB(Vortex, bot_pickupbasevalue, float, 8000);
-/* color     */ ATTRIB(Vortex, wpcolor, vector, '0.5 1 1');
-/* modelname */ ATTRIB(Vortex, mdl, string, "nex");
-#ifdef GAMEQC
-/* model     */ ATTRIB(Vortex, m_model, Model, MDL_VORTEX_ITEM);
-#endif
-/* crosshair */ ATTRIB(Vortex, w_crosshair, string, "gfx/crosshairnex");
-/* crosshair */ ATTRIB(Vortex, w_crosshair_size, float, 0.65);
-/* reticle   */ ATTRIB(Vortex, w_reticle, string, "gfx/reticle_nex");
-/* wepimg    */ ATTRIB(Vortex, model2, string, "weaponnex");
-/* refname   */ ATTRIB(Vortex, netname, string, "vortex");
-/* wepname   */ ATTRIB(Vortex, m_name, string, _("Vortex"));
-
-#define X(BEGIN, P, END, class, prefix) \
-       BEGIN(class) \
-               P(class, prefix, ammo, float, BOTH) \
-               P(class, prefix, animtime, float, BOTH) \
-               P(class, prefix, chargepool, float, SEC) \
-               P(class, prefix, chargepool_pause_regen, float, SEC) \
-               P(class, prefix, chargepool_regen, float, SEC) \
-               P(class, prefix, charge, float, NONE) \
-               P(class, prefix, charge_animlimit, float, NONE) \
-               P(class, prefix, charge_limit, float, NONE) \
-               P(class, prefix, charge_maxspeed, float, NONE) \
-               P(class, prefix, charge_mindmg, float, NONE) \
-               P(class, prefix, charge_minspeed, float, NONE) \
-               P(class, prefix, charge_rate, float, NONE) \
-               P(class, prefix, charge_rot_pause, float, NONE) \
-               P(class, prefix, charge_rot_rate, float, NONE) \
-               P(class, prefix, charge_shot_multiplier, float, NONE) \
-               P(class, prefix, charge_start, float, NONE) \
-               P(class, prefix, charge_velocity_rate, float, NONE) \
-               P(class, prefix, damagefalloff_forcehalflife, float, BOTH) \
-               P(class, prefix, damagefalloff_halflife, float, BOTH) \
-               P(class, prefix, damagefalloff_maxdist, float, BOTH) \
-               P(class, prefix, damagefalloff_mindist, float, BOTH) \
-               P(class, prefix, damage, float, BOTH) \
-               P(class, prefix, force, float, BOTH) \
-               P(class, prefix, refire, float, BOTH) \
-               P(class, prefix, secondary, float, NONE) \
-               P(class, prefix, reload_ammo, float, NONE) \
-        P(class, prefix, reload_time, float, NONE) \
-        P(class, prefix, switchdelay_raise, float, NONE) \
-        P(class, prefix, switchdelay_drop, float, NONE) \
-        P(class, prefix, weaponreplace, string, NONE) \
-        P(class, prefix, weaponstart, float, NONE) \
-        P(class, prefix, weaponstartoverride, float, NONE) \
-        P(class, prefix, weaponthrowable, float, NONE) \
-       END()
-    W_PROPS(X, Vortex, vortex)
-#undef X
-
-ENDCLASS(Vortex)
-REGISTER_WEAPON(VORTEX, vortex, NEW(Vortex));
-
-
-#ifdef SVQC
 
-.float vortex_lasthit;
-#endif
-#endif
-#ifdef IMPLEMENTATION
-
-REGISTER_STAT(WEP_CVAR_vortex_charge, bool, WEP_CVAR(vortex, charge))
-REGISTER_STAT(WEP_CVAR_vortex_charge_animlimit, float, WEP_CVAR(vortex, charge_animlimit))
+//REGISTER_STAT(WEP_CVAR_vortex_charge, bool, WEP_CVAR(vortex, charge))
+//REGISTER_STAT(WEP_CVAR_vortex_charge_animlimit, float, WEP_CVAR(vortex, charge_animlimit))
 
 #if defined(GAMEQC)
 float autocvar_g_weapon_charge_colormod_red_full;
@@ -81,9 +14,9 @@ float autocvar_g_weapon_charge_colormod_hdrmultiplier;
 
 METHOD(Vortex, wr_glow, vector(Vortex this, entity actor, entity wepent))
 {
-       if (!STAT(WEP_CVAR_vortex_charge, actor)) return '0 0 0';
+       if (!WEP_CVAR(vortex, charge)) return '0 0 0';
        float charge = wepent.vortex_charge;
-       float animlimit = STAT(WEP_CVAR_vortex_charge_animlimit, actor);
+       float animlimit = WEP_CVAR(vortex, charge_animlimit);
        vector g;
        g.x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, charge / animlimit);
        g.y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, charge / animlimit);
@@ -429,4 +362,3 @@ METHOD(Vortex, wr_zoom, bool(entity thiswep, entity actor))
 }
 
 #endif
-#endif