#pragma once
CLASS(Vortex, Weapon)
+/* spawnfunc */ ATTRIB(Vortex, m_canonical_spawnfunc, string, "weapon_vortex");
/* ammotype */ ATTRIB(Vortex, ammo_type, int, RESOURCE_CELLS);
/* impulse */ ATTRIB(Vortex, impulse, int, 7);
/* flags */ ATTRIB(Vortex, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_NODUAL);
ENDCLASS(Vortex)
REGISTER_WEAPON(VORTEX, vortex, NEW(Vortex));
+SPAWNFUNC_WEAPON(weapon_vortex, WEP_VORTEX)
+SPAWNFUNC_WEAPON(weapon_nex, WEP_VORTEX)
#ifdef SVQC
-
.float vortex_lasthit;
#endif