.Weapon w_m_switchingweapon;
.Weapon w_m_weapon;
//.float w_weapon_nextthink;
+.float w_m_alpha;
// #define PROP(public, fld, set, sv, cl)
#define WEPENT_NETPROPS(PROP) PROP(false, sv_entnum, WEPENT_SET_NORMAL, {}, {}) /* sentinel */ \
PROP(false, m_weapon, WEPENT_SET_NORMAL, \
{ WriteByte(chan, this.m_weapon.m_id); }, \
{ (viewmodels[this.m_wepent_slot]).activeweapon = Weapons_from(ReadByte()); }) \
+ \
+ PROP(false, m_alpha, WEPENT_SET_NORMAL, \
+ { WriteByte(chan, this.m_alpha * 16); }, \
+ { (viewmodels[this.m_wepent_slot]).alpha = ReadByte() / 16; }) \
\
/**/