float islocalplayer = (self.entnum == player_localnum + 1);
float isnolocalplayer = (isplayer && (self.entnum != player_localnum + 1));
+ self.classname = "csqcmodel";
self.iflags |= IFLAG_ANGLES; // interpolate angles too
{ CSQCMODEL_HOOK_PREUPDATE }
if(sf & CSQCMODEL_PROPERTY_MODELINDEX)
setmodelindex(self, self.modelindex); // this retrieves the .model key and sets mins/maxs/absmin/absmax
+ // FIXME do we WANT this to override mins/maxs?
if(sf & CSQCMODEL_PROPERTY_TELEPORTED)
{