void CSQCModel_Draw()
{
// some nice flags for CSQCMODEL_IF and the hooks
- float isplayer = (self.entnum >= 1 && self.entnum <= maxclients);
- float islocalplayer = (self.entnum == player_localnum + 1);
- float isnolocalplayer = (isplayer && (self.entnum != player_localnum + 1));
+ local noref float isplayer = (self.entnum >= 1 && self.entnum <= maxclients);
+ local noref float islocalplayer = (self.entnum == player_localnum + 1);
+ local noref float isnolocalplayer = (isplayer && (self.entnum != player_localnum + 1));
// we don't do this for the local player as that one is already handled
// by CSQCPlayer_SetCamera()
sf = ReadShort();
// some nice flags for CSQCMODEL_IF and the hooks
- float isplayer = (self.entnum >= 1 && self.entnum <= maxclients);
- float islocalplayer = (self.entnum == player_localnum + 1);
- float isnolocalplayer = (isplayer && (self.entnum != player_localnum + 1));
+ local noref float isplayer = (self.entnum >= 1 && self.entnum <= maxclients);
+ local noref float islocalplayer = (self.entnum == player_localnum + 1);
+ local noref float isnolocalplayer = (isplayer && (self.entnum != player_localnum + 1));
self.classname = "csqcmodel";
self.iflags |= IFLAG_ANGLES; // interpolate angles too