*/
.float iflags;
-#define IFLAG_VELOCITY 1
-#define IFLAG_ANGLES 2
-#define IFLAG_AUTOANGLES 4
-#define IFLAG_VALID 8
-#define IFLAG_PREVALID 16
-#define IFLAG_TELEPORTED 32
+const float IFLAG_VELOCITY = 1;
+const float IFLAG_ANGLES = 2;
+const float IFLAG_AUTOANGLES = 4;
+const float IFLAG_VALID = 8;
+const float IFLAG_PREVALID = 16;
+const float IFLAG_TELEPORTED = 32;
+const float IFLAG_AUTOVELOCITY = 64;
+const float IFLAG_V_ANGLE = 128;
+const float IFLAG_V_ANGLE_X = 256;
+const float IFLAG_ORIGIN = 512;
#define IFLAG_INTERNALMASK (IFLAG_VALID | IFLAG_PREVALID)
// call this BEFORE reading an entity update
// call this BEFORE drawing
void InterpolateOrigin_Do();
+
+// in case we interpolate that:
+.vector v_angle;