#ifndef INTERPOLATE_H
#define INTERPOLATE_H
-#if defined(CSQC)
- #include "../common/util-pre.qh"
- #include "../client/sys-pre.qh"
- #include "../dpdefs/csprogsdefs.qh"
- #include "../client/sys-post.qh"
- #include "../client/defs.qh"
- #include "../dpdefs/keycodes.qh"
- #include "../common/constants.qh"
- #include "../common/stats.qh"
- #include "../warpzonelib/anglestransform.qh"
- #include "../warpzonelib/mathlib.qh"
- #include "../warpzonelib/common.qh"
- #include "../warpzonelib/client.qh"
- #include "../common/playerstats.qh"
- #include "../common/teams.qh"
- #include "../common/util.qh"
- #include "../common/nades.qh"
- #include "../common/buffs.qh"
- #include "../common/test.qh"
- #include "../common/counting.qh"
- #include "../common/weapons/weapons.qh"
- #include "../common/mapinfo.qh"
- #include "../common/command/markup.qh"
- #include "../common/command/rpn.qh"
- #include "../common/command/generic.qh"
- #include "../common/command/shared_defs.qh"
- #include "../common/urllib.qh"
- #include "../common/animdecide.qh"
- #include "../client/command/cl_cmd.qh"
- #include "../common/monsters/monsters.qh"
- #include "../client/autocvars.qh"
- #include "../common/notifications.qh"
- #include "../common/deathtypes.qh"
- #include "../client/damage.qh"
-#elif defined(MENUQC)
-#elif defined(SVQC)
-#endif
-
.int iflags;
const int IFLAG_VELOCITY = 1;
const int IFLAG_ANGLES = 2;
// in case we interpolate that:
.vector v_angle;
-#endif
\ No newline at end of file
+#endif