#define IFLAG_PREVALID 16
#define IFLAG_TELEPORTED 32
#define IFLAG_AUTOVELOCITY 64
+#define IFLAG_V_ANGLE 128
+#define IFLAG_V_ANGLE_X 256
+#define IFLAG_ORIGIN 512
#define IFLAG_INTERNALMASK (IFLAG_VALID | IFLAG_PREVALID)
// call this BEFORE reading an entity update
// call this BEFORE drawing
void InterpolateOrigin_Do();
+
+// in case we interpolate that:
+.vector v_angle;