float CSQCModel_Send(entity to, float sf)
{
// some nice flags for CSQCMODEL_IF
- float isplayer = (self.flags & FL_CLIENT);
+ float isplayer = (IS_CLIENT(self));
float islocalplayer = (self == to);
float isnolocalplayer = (isplayer && (self != to));
void CSQCModel_CheckUpdate()
{
// some nice flags for CSQCMODEL_IF
- float isplayer = (self.flags & FL_CLIENT);
+ float isplayer = (IS_CLIENT(self));
float islocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags
float isnolocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags