float islocalplayer = (self == to);
float isnolocalplayer = (isplayer && (self != to));
+ unused_float = isplayer;
+ unused_float = islocalplayer;
+ unused_float = isnolocalplayer;
+
WriteByte(MSG_ENTITY, ENT_CLIENT_MODEL);
WriteShort(MSG_ENTITY, sf);
float islocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags
float isnolocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags
+ unused_float = isplayer;
+ unused_float = islocalplayer;
+ unused_float = isnolocalplayer;
+
#ifdef CSQCPLAYER_FORCE_UPDATES
if(isplayer && time > self.csqcmodel_nextforcedupdate)
{