]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/ecs/systems/physics.qc
Move resurfacing (when frozen) code to sys_phys_simulate
[xonotic/xonotic-data.pk3dir.git] / qcsrc / ecs / systems / physics.qc
index 4af74e002d3a2dabfcc28361d3a03197217d8281..fb0781e49e527391914ce6bc924e29eab822b2e4 100644 (file)
@@ -191,7 +191,7 @@ void sys_phys_simulate(entity this, float dt)
        if (this.com_phys_water) {
                // water jump only in certain situations
                // this mimics quakeworld code
-               if (this.com_in_jump && this.waterlevel == WATERLEVEL_SWIMMING && this.velocity_z >= -180 && !this.viewloc) {
+               if (this.com_in_jump && this.waterlevel == WATERLEVEL_SWIMMING && this.velocity_z >= -180 && !this.viewloc && !PHYS_FROZEN(this)) {
                        vector yawangles = '0 1 0' * this.v_angle.y;
                        vector forward, right, up;
                        MAKE_VECTORS(yawangles, forward, right, up);
@@ -218,13 +218,21 @@ void sys_phys_simulate(entity this, float dt)
            + right * PHYS_CS(this).movement.y
            + '0 0 1' * PHYS_CS(this).movement.z * (this.com_phys_vel_2d ? 0 : 1);
        if (this.com_phys_water) {
-               if (PHYS_INPUT_BUTTON_CROUCH(this)) {
-                       wishvel.z = -PHYS_MAXSPEED(this);
+               if (PHYS_FROZEN(this))
+               {
+                       if(this.waterlevel >= WATERLEVEL_SUBMERGED)
+                               wishvel = '0 0 160'; // resurface
                }
-               if (this.viewloc) {
-                       wishvel.z = -160;    // drift anyway
-               } else if (wishvel == '0 0 0') {
-                       wishvel = '0 0 -60'; // drift towards bottom
+               else
+               {
+                       if (PHYS_INPUT_BUTTON_CROUCH(this)) {
+                               wishvel.z = -PHYS_MAXSPEED(this);
+                       }
+                       if (this.viewloc) {
+                               wishvel.z = -160;    // drift anyway
+                       } else if (wishvel == '0 0 0') {
+                               wishvel = '0 0 -60'; // drift towards bottom
+                       }
                }
        }
        if (this.com_phys_ladder) {
@@ -331,7 +339,7 @@ void sys_phys_simulate(entity this, float dt)
                                }
 
                                // holding jump button swims upward slowly
-                               if (this.com_in_jump && !this.viewloc) {
+                               if (this.com_in_jump && !this.viewloc && !PHYS_FROZEN(this)) {
                                        // was:
                                        // lava: 50
                                        // slime: 80