Physics_UpdateStats(this, PHYS_HIGHSPEED(this));
}
-bool sys_phys_override(entity this)
+bool sys_phys_override(entity this, float dt)
{
int buttons = PHYS_INPUT_BUTTON_MASK(this);
if (PM_check_specialcommand(this, buttons)) { return true; }
- if (this.PlayerPhysplug && this.PlayerPhysplug(this)) { return true; }
+ if (this.PlayerPhysplug && this.PlayerPhysplug(this, dt)) { return true; }
return false;
}
-void sys_phys_monitor(entity this)
+void sys_phys_monitor(entity this, float dt)
{
int buttons = PHYS_INPUT_BUTTON_MASK(this);
anticheat_physics(this);
|| this.v_angle != this.v_angle_old) { this.parm_idlesince = time; }
}
PM_check_nickspam(this);
- PM_check_punch(this);
+ PM_check_punch(this, dt);
}
void sys_phys_ai(entity this)