this.isplayermodel = BITSET(this.isplayermodel, ISPLAYER_LOCAL, islocalplayer);
this.isplayermodel = BITSET(this.isplayermodel, ISPLAYER_PLAYER, (psf & ISPLAYER_PLAYER));
- this.classname = "csqcmodel";
this.iflags |= IFLAG_ORIGIN; // interpolate origin too
this.iflags |= IFLAG_ANGLES; // interpolate angles too
this.iflags |= IFLAG_VELOCITY | IFLAG_AUTOVELOCITY; // let's calculate velocity automatically