/*
- * Copyright (c) 2011 Rudolf PolzerCSQCModel_InterpolateAnimation_2To4_PreNote
+ * Copyright (c) 2011 Rudolf Polzer
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
#include "cl_player.qh"
#include "common.qh"
#include "interpolate.qh"
-#include "../../client/defs.qh"
-#include "../../common/animdecide.qh"
-#include "../../common/csqcmodel_settings.qh"
-#include "../../common/util.qh"
+#include <client/defs.qh>
+#include <common/animdecide.qh>
+#include <common/csqcmodel_settings.qh>
+#include <common/util.qh>
float autocvar_cl_lerpanim_maxdelta_framegroups = 0.1;
float autocvar_cl_nolerp = 0;
.float csqcmodel_lerpfractime;
.float csqcmodel_lerpfrac2time;
-void CSQCModel_InterpolateAnimation_2To4_PreNote(int sf)
-{SELFPARAM();
+void CSQCModel_InterpolateAnimation_2To4_PreNote(entity this, int sf)
+{
if(sf & CSQCMODEL_PROPERTY_FRAME)
{
- self.frame3 = self.frame;
- self.frame3time = self.frame1time;
+ this.frame3 = this.frame;
+ this.frame3time = this.frame1time;
}
if(sf & CSQCMODEL_PROPERTY_FRAME2)
{
- self.frame4 = self.frame2;
- self.frame4time = self.frame2time;
+ this.frame4 = this.frame2;
+ this.frame4time = this.frame2time;
}
if(sf & CSQCMODEL_PROPERTY_LERPFRAC)
{
- self.csqcmodel_lerpfrac2 = self.csqcmodel_lerpfrac;
- self.csqcmodel_lerpfrac2time = self.csqcmodel_lerpfractime;
- self.lerpfrac = self.csqcmodel_lerpfrac;
+ this.csqcmodel_lerpfrac2 = this.csqcmodel_lerpfrac;
+ this.csqcmodel_lerpfrac2time = this.csqcmodel_lerpfractime;
+ this.lerpfrac = this.csqcmodel_lerpfrac;
}
}
-void CSQCModel_InterpolateAnimation_1To2_PreNote(int sf)
-{SELFPARAM();
+void CSQCModel_InterpolateAnimation_1To2_PreNote(entity this, int sf)
+{
if(sf & CSQCMODEL_PROPERTY_FRAME)
{
- self.frame2 = self.frame;
- self.frame2time = self.frame1time;
+ this.frame2 = this.frame;
+ this.frame2time = this.frame1time;
}
}
-void CSQCModel_InterpolateAnimation_PreNote(int sf)
+void CSQCModel_InterpolateAnimation_PreNote(entity this, int sf)
{
#ifdef CSQCMODEL_HAVE_TWO_FRAMES
- CSQCModel_InterpolateAnimation_2To4_PreNote(sf);
+ CSQCModel_InterpolateAnimation_2To4_PreNote(this, sf);
#else
- CSQCModel_InterpolateAnimation_1To2_PreNote(sf);
+ CSQCModel_InterpolateAnimation_1To2_PreNote(this, sf);
#endif
}
-void CSQCModel_InterpolateAnimation_2To4_Note(int sf, float set_times)
-{SELFPARAM();
+void CSQCModel_InterpolateAnimation_2To4_Note(entity this, int sf, bool set_times)
+{
if(sf & CSQCMODEL_PROPERTY_FRAME)
{
if(set_times)
- self.frame1time = time;
+ this.frame1time = time;
}
if(sf & CSQCMODEL_PROPERTY_FRAME2)
{
if(set_times)
- self.frame2time = time;
+ this.frame2time = time;
}
if(sf & CSQCMODEL_PROPERTY_LERPFRAC)
{
- self.csqcmodel_lerpfrac = self.lerpfrac;
+ this.csqcmodel_lerpfrac = this.lerpfrac;
if(set_times)
- self.csqcmodel_lerpfractime = time;
+ this.csqcmodel_lerpfractime = time;
}
}
-void CSQCModel_InterpolateAnimation_1To2_Note(int sf, float set_times)
-{SELFPARAM();
+void CSQCModel_InterpolateAnimation_1To2_Note(entity this, int sf, bool set_times)
+{
if(sf & CSQCMODEL_PROPERTY_FRAME)
{
if(set_times)
- self.frame1time = time;
+ this.frame1time = time;
}
}
-void CSQCModel_InterpolateAnimation_Note(int sf)
+void CSQCModel_InterpolateAnimation_Note(entity this, int sf)
{
#ifdef CSQCMODEL_HAVE_TWO_FRAMES
- CSQCModel_InterpolateAnimation_2To4_Note(sf, true);
+ CSQCModel_InterpolateAnimation_2To4_Note(this, sf, true);
#else
- CSQCModel_InterpolateAnimation_1To2_Note(sf, true);
+ CSQCModel_InterpolateAnimation_1To2_Note(this, sf, true);
#endif
}
-void CSQCModel_InterpolateAnimation_2To4_Do()
-{SELFPARAM();
+void CSQCModel_InterpolateAnimation_2To4_Do(entity this)
+{
if(autocvar_cl_nolerp || (autocvar_cl_lerpanim_maxdelta_framegroups == 0))
{
- self.lerpfrac = self.csqcmodel_lerpfrac;
- self.lerpfrac3 = 0;
- self.lerpfrac4 = 0;
+ this.lerpfrac = this.csqcmodel_lerpfrac;
+ this.lerpfrac3 = 0;
+ this.lerpfrac4 = 0;
}
else
{
float l13, l24, llf;
float l24_13;
- if(self.frame3time == 0) // if frame1/3 were not previously displayed, only frame1 can make sense
+ if(this.frame3time == 0) // if frame1/3 were not previously displayed, only frame1 can make sense
l13 = 1;
else
- l13 = bound(0, (time - self.frame1time) / autocvar_cl_lerpanim_maxdelta_framegroups, 1);
+ l13 = bound(0, (time - this.frame1time) / autocvar_cl_lerpanim_maxdelta_framegroups, 1);
- if(self.frame4time == 0) // if frame2/4 were not previously displayed, only frame2 can make sense
+ if(this.frame4time == 0) // if frame2/4 were not previously displayed, only frame2 can make sense
l24 = 1;
else
- l24 = bound(0, (time - self.frame2time) / autocvar_cl_lerpanim_maxdelta_framegroups, 1);
+ l24 = bound(0, (time - this.frame2time) / autocvar_cl_lerpanim_maxdelta_framegroups, 1);
- if(self.csqcmodel_lerpfrac2time == 0) // if there is no old lerpfrac (newly displayed model), only lerpfrac makes sense
+ if(this.csqcmodel_lerpfrac2time == 0) // if there is no old lerpfrac (newly displayed model), only lerpfrac makes sense
llf = 1;
else
- llf = bound(0, (time - self.csqcmodel_lerpfractime) / autocvar_cl_lerpanim_maxdelta_framegroups, 1);
+ llf = bound(0, (time - this.csqcmodel_lerpfractime) / autocvar_cl_lerpanim_maxdelta_framegroups, 1);
- l24_13 = self.csqcmodel_lerpfrac * llf + self.csqcmodel_lerpfrac2 * (1 - llf);
+ l24_13 = this.csqcmodel_lerpfrac * llf + this.csqcmodel_lerpfrac2 * (1 - llf);
- self.lerpfrac = l24 * l24_13;
- self.lerpfrac4 = (1 - l24) * l24_13;
- self.lerpfrac3 = (1 - l13) * (1 - l24_13);
+ this.lerpfrac = l24 * l24_13;
+ this.lerpfrac4 = (1 - l24) * l24_13;
+ this.lerpfrac3 = (1 - l13) * (1 - l24_13);
if(l24_13 == 0) // if frames 2/4 are not displayed, clear their frametime
{
- self.frame2time = 0;
- self.frame4time = 0;
+ this.frame2time = 0;
+ this.frame4time = 0;
}
if(l24_13 == 1) // if frames 1/3 are not displayed, clear their frametime
{
- self.frame1time = 0;
- self.frame3time = 0;
+ this.frame1time = 0;
+ this.frame3time = 0;
}
}
}
-void CSQCModel_InterpolateAnimation_1To2_Do()
-{SELFPARAM();
+void CSQCModel_InterpolateAnimation_1To2_Do(entity this)
+{
if(autocvar_cl_nolerp || (autocvar_cl_lerpanim_maxdelta_framegroups == 0))
{
- self.lerpfrac = 0;
+ this.lerpfrac = 0;
}
else
{
- if(self.frame2time == 0) // if frame2 was not previously displayed, only frame1 can make sense
- self.lerpfrac = 0;
+ if(this.frame2time == 0) // if frame2 was not previously displayed, only frame1 can make sense
+ this.lerpfrac = 0;
else
- self.lerpfrac = 1 - bound(0, (time - self.frame1time) / autocvar_cl_lerpanim_maxdelta_framegroups, 1);
+ this.lerpfrac = 1 - bound(0, (time - this.frame1time) / autocvar_cl_lerpanim_maxdelta_framegroups, 1);
}
}
-void CSQCModel_InterpolateAnimation_Do()
+void CSQCModel_InterpolateAnimation_Do(entity this)
{
#ifdef CSQCMODEL_HAVE_TWO_FRAMES
- CSQCModel_InterpolateAnimation_2To4_Do();
+ CSQCModel_InterpolateAnimation_2To4_Do(this);
#else
- CSQCModel_InterpolateAnimation_1To2_Do();
+ CSQCModel_InterpolateAnimation_1To2_Do(this);
#endif
}
-void CSQCModel_Draw()
-{SELFPARAM();
+void CSQCModel_Draw(entity this)
+{
// some nice flags for CSQCMODEL_IF and the hooks
- bool isplayer = (self.entnum >= 1 && self.entnum <= maxclients);
- noref bool islocalplayer = (self.entnum == player_localnum + 1);
- noref bool isnolocalplayer = (isplayer && (self.entnum != player_localnum + 1));
+ bool isplayer = (this.entnum >= 1 && this.entnum <= maxclients);
+ noref bool islocalplayer = (this.entnum == player_localnum + 1);
+ noref bool isnolocalplayer = (isplayer && (this.entnum != player_localnum + 1));
// we don't do this for the local player as that one is already handled
// by CSQCPlayer_SetCamera()
if (!CSQCPlayer_IsLocalPlayer(this)) InterpolateOrigin_Do(this);
- CSQCModel_InterpolateAnimation_Do();
+ CSQCModel_InterpolateAnimation_Do(this);
+
+ CSQCModel_Hook_PreDraw(this, isplayer);
- { CSQCMODEL_HOOK_PREDRAW }
+ if(isplayer)
+ {
+ if(this.entnum == player_localentnum)
+ this.renderflags |= RF_EXTERNALMODEL;
+ else
+ this.renderflags &= ~RF_EXTERNALMODEL;
+ }
// inherit draw flags easily
- entity root = self;
+ entity root = this;
while(root.tag_entity)
root = root.tag_entity;
- if(self != root)
+ if(this != root)
{
- self.renderflags &= ~(RF_EXTERNALMODEL | RF_VIEWMODEL);
- self.renderflags |= (root.renderflags & (RF_EXTERNALMODEL | RF_VIEWMODEL));
+ this.renderflags &= ~(RF_EXTERNALMODEL | RF_VIEWMODEL);
+ this.renderflags |= (root.renderflags & (RF_EXTERNALMODEL | RF_VIEWMODEL));
}
// we're drawn, now teleporting is over
- self.csqcmodel_teleported = 0;
+ this.csqcmodel_teleported = 0;
}
entity CSQCModel_players[255]; // 255 is engine limit on maxclients
-void CSQCModel_remove()
+void CSQCModel_remove(entity this)
{
- SELFPARAM();
CSQCModel_players[this.entnum - 1] = NULL;
}
int sf = ReadInt24_t();
// some nice flags for CSQCMODEL_IF and the hooks
- bool isplayer = (this.entnum >= 1 && this.entnum <= maxclients);
+ bool isplayer = ReadByte() || (this.entnum >= 1 && this.entnum <= maxclients);
if (isnew && isplayer)
{
CSQCModel_players[this.entnum - 1] = this;
this.entremove = CSQCModel_remove;
}
bool islocalplayer = (this.entnum == player_localnum + 1);
- noref bool isnolocalplayer = (isplayer && (this.entnum != player_localnum + 1));
+ noref bool isnolocalplayer = (isplayer && !islocalplayer);
this.classname = "csqcmodel";
this.iflags |= IFLAG_ORIGIN; // interpolate origin too
this.iflags |= IFLAG_ANGLES; // interpolate angles too
this.iflags |= IFLAG_VELOCITY | IFLAG_AUTOVELOCITY; // let's calculate velocity automatically
- { CSQCMODEL_HOOK_PREUPDATE }
+ CSQCModel_Hook_PreUpdate(this, isnew, isplayer, islocalplayer);
CSQCPlayer_PreUpdate(this);
InterpolateOrigin_Undo(this);
- CSQCModel_InterpolateAnimation_PreNote(sf);
+ CSQCModel_InterpolateAnimation_PreNote(this, sf);
#define CSQCMODEL_IF(cond) if(cond) {
#define CSQCMODEL_ENDIF }
this.csqcmodel_teleported = 1;
}
- CSQCModel_InterpolateAnimation_Note(sf);
+ if(sf & BIT(14))
+ viewloc_SetTags(this);
+
+ CSQCModel_InterpolateAnimation_Note(this, sf);
InterpolateOrigin_Note(this);
CSQCPlayer_PostUpdate(this);
- { CSQCMODEL_HOOK_POSTUPDATE }
+ CSQCModel_Hook_PostUpdate(this, isnew, isplayer, islocalplayer);
#ifdef CSQCMODEL_SUPPORT_GETTAGINFO_BEFORE_DRAW
InterpolateOrigin_Do(this);
- CSQCModel_InterpolateAnimation_Do();
+ CSQCModel_InterpolateAnimation_Do(this);
#endif
// relink
// draw it
this.drawmask = MASK_NORMAL;
- this.predraw = CSQCModel_Draw;
+ setpredraw(this, CSQCModel_Draw);
return true;
}
{
if (i < maxclients) return CSQCModel_players[i];
++i;
- LOG_DEBUGF("player out of bounds: %d\n", i);
+ LOG_DEBUGF("player out of bounds: %d", i);
return findfloat(NULL, entnum, i);
}