}
float stairsmoothz;
-float autocvar_cl_stairsmoothspeed;
-float autocvar_cl_smoothviewheight;
+float autocvar_cl_stairsmoothspeed = 160;
+float autocvar_cl_smoothviewheight = 0;
float smooth_prevtime;
float viewheightavg;
vector CSQCPlayer_ApplySmoothing(entity this, vector v)