.float lerpfrac;
const int ISPLAYER_MODEL = BIT(0); // using a player model
-const int ISPLAYER_ENT = BIT(1); // is an actual player
+const int ISPLAYER_CLIENT = BIT(1); // is a client
const int ISPLAYER_LOCAL = BIT(2); // is the local player
+const int ISPLAYER_PLAYER = BIT(3); // is a player in the match
const int CSQCMODEL_PROPERTY_FRAME = BIT(23);
const int CSQCMODEL_PROPERTY_TELEPORTED = BIT(22); // the "teleport bit" cancelling interpolation