#define LIB_CSQCMODEL_INTERPOLATE_H
.int iflags;
-const int IFLAG_VELOCITY = 1;
-const int IFLAG_ANGLES = 2;
-const int IFLAG_AUTOANGLES = 4;
-const int IFLAG_VALID = 8;
-const int IFLAG_PREVALID = 16;
-const int IFLAG_TELEPORTED = 32;
-const int IFLAG_AUTOVELOCITY = 64;
-const int IFLAG_V_ANGLE = 128;
-const int IFLAG_V_ANGLE_X = 256;
-const int IFLAG_ORIGIN = 512;
-#define IFLAG_INTERNALMASK (IFLAG_VALID | IFLAG_PREVALID)
+const int IFLAG_VELOCITY = BIT(0);
+const int IFLAG_ANGLES = BIT(1);
+const int IFLAG_AUTOANGLES = BIT(2);
+const int IFLAG_VALID = BIT(3);
+const int IFLAG_PREVALID = BIT(4);
+const int IFLAG_TELEPORTED = BIT(5);
+const int IFLAG_AUTOVELOCITY = BIT(6);
+const int IFLAG_V_ANGLE = BIT(7);
+const int IFLAG_V_ANGLE_X = BIT(8);
+const int IFLAG_ORIGIN = BIT(9);
+const int IFLAG_INTERNALMASK = IFLAG_VALID | IFLAG_PREVALID;
// call this BEFORE reading an entity update
-void InterpolateOrigin_Undo();
+void InterpolateOrigin_Undo(entity this);
// call this AFTER receiving an entity update
-void InterpolateOrigin_Note();
+void InterpolateOrigin_Note(entity this);
// call this when the entity got teleported, before InterpolateOrigin_Note
-void InterpolateOrigin_Reset();
+void InterpolateOrigin_Reset(entity this);
// call this BEFORE drawing
-void InterpolateOrigin_Do();
+void InterpolateOrigin_Do(entity this);
// in case we interpolate that:
.vector v_angle;