-#ifndef LIB_CSQCMODEL_SETTINGS_H
-#define LIB_CSQCMODEL_SETTINGS_H
+#pragma once
// define this if svqc code wants to use .frame2 and .lerpfrac
//#define CSQCMODEL_HAVE_TWO_FRAMES
/* CSQCMODEL_PROPERTY(2, float, ReadInt24_t, WriteInt24_t, effects) */
// add hook function calls here
-#define CSQCMODEL_HOOK_PREUPDATE
-#define CSQCMODEL_HOOK_POSTUPDATE
-#define CSQCMODEL_HOOK_PREDRAW
#define CSQCPLAYER_HOOK_POSTCAMERASETUP
// force updates of player entities this frequently (per second) even if unchanged
//vector PL_CROUCH_MIN = ...;
//vector PL_CROUCH_MAX = ...;
//vector PL_CROUCH_VIEW_OFS = ...;
-#endif