/* CSQCMODEL_PROPERTY(2, float, ReadInt24_t, WriteInt24_t, effects) */
// add hook function calls here
-#define CSQCMODEL_HOOK_PREUPDATE
-#define CSQCMODEL_HOOK_POSTUPDATE
-#define CSQCMODEL_HOOK_PREDRAW
#define CSQCPLAYER_HOOK_POSTCAMERASETUP
-// force updates of player entities that often even if unchanged
-#define CSQCPLAYER_FORCE_UPDATES 0.25
+// force updates of player entities this frequently (per second) even if unchanged
+#define CSQCPLAYER_FORCE_UPDATES 4
// mod must define:
//vector PL_MIN = ...;