// generic CSQC model code
-bool CSQCModel_Send(entity to, int sf)
+bool CSQCModel_Send(entity this, entity to, int sf)
{
- SELFPARAM();
// some nice flags for CSQCMODEL_IF
noref bool isplayer = IS_CLIENT(this);
noref bool islocalplayer = (this == to);
void CSQCModel_LinkEntity(entity e)
{
- e.SendEntity = CSQCModel_Send;
+ e.SendEntity = SendEntity_self;
+ e.SendEntity3 = CSQCModel_Send;
e.SendFlags = 0xFFFFFF;
CSQCModel_CheckUpdate(e);
}
void CSQCModel_UnlinkEntity(entity e)
{
e.SendEntity = func_null;
+ e.SendEntity3 = func_null;
}