return true;
}
-#ifdef CSQCPLAYER_FORCE_UPDATES
+#if CSQCPLAYER_FORCE_UPDATES
.float csqcmodel_nextforcedupdate;
#endif
void CSQCModel_CheckUpdate(entity e)
unused_float = islocalplayer;
unused_float = isnolocalplayer;
-#ifdef CSQCPLAYER_FORCE_UPDATES
+#if CSQCPLAYER_FORCE_UPDATES
if(isplayer && time > e.csqcmodel_nextforcedupdate)
{
e.SendFlags |= CSQCMODEL_PROPERTY_ORIGIN;