-#ifndef NET_H
-#define NET_H
+#pragma once
#include "registry.qh"
#include "sort.qh"
[[accumulate]] NET_HANDLE(id, bool isnew) \
{ \
this = self; \
- this.sourceLocFile = __FILE__; \
- this.sourceLocLine = __LINE__; \
+ this.sourceLoc = __FILE__ ":" STR(__LINE__); \
if (!this) isnew = true; \
} \
REGISTER(LinkedEntities, NET, id, m_id, new_pure(net_linked_packet)) \
{
if (e.classname == "") e.classname = "net_linked";
- if (e.model == "" || self.modelindex == 0)
+ if (e.model == "" || e.modelindex == 0)
{
vector mi = e.mins;
vector ma = e.maxs;
}
// allow writing to also pass through to spectators (like so spectators see the same centerprints as players for example)
- #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname, statement) \
- entity varname; varname = msg_entity; \
- FOR_EACH_REALCLIENT(msg_entity) \
- if (msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) \
- statement msg_entity = varname
- #define WRITESPECTATABLE_MSG_ONE(statement) \
- MACRO_BEGIN \
- { \
- WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement); \
- } MACRO_END
- #define WRITESPECTATABLE(msg, statement) \
- if (msg == MSG_ONE) WRITESPECTATABLE_MSG_ONE(statement); \
- else \
- statement float WRITESPECTATABLE_workaround = 0
+ #define WRITESPECTATABLE_MSG_ONE(to, statement) MACRO_BEGIN { \
+ entity prev = msg_entity; \
+ entity dst = to; \
+ FOREACH_CLIENT(IS_REAL_CLIENT(it), { \
+ if (it == dst || (it.classname == STR_SPECTATOR && it.enemy == dst)) \
+ { \
+ msg_entity = it; \
+ LAMBDA(statement); \
+ } \
+ }); \
+ msg_entity = prev; \
+ } MACRO_END
#endif
#endif
-
-#endif