noref bool __spawnfunc_expecting;
noref entity __spawnfunc_expect;
- bool __spawnfunc_unreachable_workaround = true;
+ noref bool __spawnfunc_unreachable_workaround = true;
#define spawnfunc_1(id) spawnfunc_2(id, FIELDS_UNION)
#define spawnfunc_2(id, whitelist) \
FIELD_SCALAR(fld, sound1) \
FIELD_SCALAR(fld, sounds) \
FIELD_SCALAR(fld, spawnflags) \
+ FIELD_SCALAR(fld, spawnmob) \
FIELD_SCALAR(fld, speed) \
FIELD_SCALAR(fld, strength) \
FIELD_SCALAR(fld, target2) \