void stats_get() {}
#define STAT(...) EVAL_STAT(OVERLOAD(STAT, __VA_ARGS__))
#define EVAL_STAT(...) __VA_ARGS__
- #define STAT_1(id) STAT_2(id, NULL)
- #define STAT_2(id, cl) (0, _STAT(id))
+ #define STAT_1(id) (RVALUE, _STAT(id))
+ #define STAT_2(id, cl) STAT_1(id)
#define getstat_int(id) getstati(id, 0, 24)
#define getstat_bool(id) boolean(getstati(id))
REGISTRY_RESERVE(Stats, m_id, STAT_##id, z); \
} \
} \
- [[accumulate]] void stats_get() \
+ ACCUMULATE void stats_get() \
{ \
T it = getstat_##T(STAT_##id.m_id); \
/* if (it != CAT(_STAT(id), _prev)) \
}
#define REGISTER_STAT_3(x, T, expr) REGISTER_STAT_2(x, T)
#elif defined(SVQC)
+ /** Internal use only */
+ entity STATS;
/** Add all registered stats, access with `STAT(ID, player)` or `.type stat = _STAT(ID); player.stat` */
void stats_add() {}
- #define STAT(id, cl) (cl)._STAT(id)
+ #define STAT(...) EVAL_STAT(OVERLOAD_(STAT, __VA_ARGS__))
+ #define EVAL_STAT(...) __VA_ARGS__
+ #define STAT_1(id) (RVALUE, STAT_2(id, STATS))
+ #define STAT_2(id, cl) (cl)._STAT(id)
#define addstat_int(id, fld) addstat(id, AS_INT, fld)
#define addstat_bool(id, fld) addstat(id, AS_INT, fld)
const int AS_FLOAT = 8;
.int __stat_null;
- /** Prevent engine stats being sent */
- STATIC_INIT(stats_clear)
+ STATIC_INIT(stats)
{
+ STATS = new(stats);
+ // Prevent engine stats being sent
int r = STATS_ENGINE_RESERVE;
for (int i = 0, n = 256 - r; i < n; ++i) {
#define X(_, name, id) if (i == id) continue;
REGISTRY_RESERVE(Stats, m_id, STAT_##id, z); \
} \
} \
- [[accumulate]] void stats_add() \
+ ACCUMULATE void stats_add() \
{ \
.T fld = _STAT(id); \
addstat_##T(STAT_##id.m_id, fld); \
}
void GlobalStats_update(entity this) {}
+ /** TODO: do we want the global copy to update? */
#define REGISTER_STAT_3(id, T, expr) \
REGISTER_STAT_2(id, T); \
- [[accumulate]] void GlobalStats_update(entity this) { STAT(id, this) = (expr); } \
- STATIC_INIT(worldstat_##id) { entity this = NULL; STAT(id, this) = (expr); }
+ ACCUMULATE void GlobalStats_update(entity this) { STAT(id, this) = (expr); } \
+ STATIC_INIT(worldstat_##id) { entity this = STATS; STAT(id, this) = (expr); }
#else
#define REGISTER_STAT_2(id, type)
#define REGISTER_STAT_3(id, T, expr)