-#ifndef LIB_WARPZONE_ANGLETRANSFORM_H
-#define LIB_WARPZONE_ANGLETRANSFORM_H
+#pragma once
#ifndef POSITIVE_PITCH_IS_DOWN
#define POSITIVE_PITCH_IS_DOWN 1
// transformed = original * transform + postshift
vector AnglesTransform_Multiply_GetPostShift(vector sf0, vector st0, vector t1, vector st1);
vector AnglesTransform_PrePostShift_GetPostShift(vector sf, vector t, vector st);
-#endif