void WarpZone_TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity)
{
#ifdef SVQC
- setorigin (player, to); // NOTE: this also aborts the move, when this is called by touch
+ setorigin(player, to); // NOTE: this also aborts the move, when this is called by touch
player.oldorigin = to; // for DP's unsticking
player.angles = to_angles;
player.fixangle = true;