METHOD(Button, mouseDrag, float(entity, vector));
METHOD(Button, mouseRelease, float(entity, vector));
METHOD(Button, playClickSound, void(entity));
- ATTRIB(Button, onClick, void(entity, entity), func_null)
- ATTRIB(Button, onClickEntity, entity, NULL)
- ATTRIB(Button, src, string, string_null)
- ATTRIB(Button, srcSuffix, string, string_null)
- ATTRIB(Button, src2, string, string_null) // is centered, same aspect, and stretched to label size
- ATTRIB(Button, src2scale, float, 1)
- ATTRIB(Button, srcMulti, float, 1) // 0: button square left, text right; 1: button stretched, text over it
- ATTRIB(Button, buttonLeftOfText, float, 0)
- ATTRIB(Button, focusable, float, 1)
- ATTRIB(Button, allowFocusSound, float, 1)
- ATTRIB(Button, pressed, float, 0)
- ATTRIB(Button, clickTime, float, 0)
- ATTRIB(Button, applyButton, entity, NULL)
- ATTRIB(Button, disableOnClick, bool, false)
- ATTRIB(Button, disabled, float, 0)
- ATTRIB(Button, disabledAlpha, float, 0.3)
- ATTRIB(Button, forcePressed, float, 0)
- ATTRIB(Button, color, vector, '1 1 1')
- ATTRIB(Button, colorC, vector, '1 1 1')
- ATTRIB(Button, colorF, vector, '1 1 1')
- ATTRIB(Button, colorD, vector, '1 1 1')
- ATTRIB(Button, color2, vector, '1 1 1')
- ATTRIB(Button, alpha2, float, 1)
+ ATTRIB(Button, onClick, void(entity, entity));
+ ATTRIB(Button, onClickEntity, entity);
+ ATTRIB(Button, src, string);
+ ATTRIB(Button, srcSuffix, string);
+ ATTRIB(Button, src2, string); // is centered, same aspect, and stretched to label size
+ ATTRIB(Button, src2scale, float, 1);
+ ATTRIB(Button, srcMulti, float, 1); // 0: button square left, text right; 1: button stretched, text over it
+ ATTRIB(Button, buttonLeftOfText, float, 0);
+ ATTRIB(Button, focusable, float, 1);
+ ATTRIB(Button, allowFocusSound, float, 1);
+ ATTRIB(Button, pressed, float, 0);
+ ATTRIB(Button, clickTime, float, 0);
+ ATTRIB(Button, applyButton, entity);
+ ATTRIB(Button, disableOnClick, bool, false);
+ ATTRIB(Button, disabled, float, 0);
+ ATTRIB(Button, disabledAlpha, float, 0.3);
+ ATTRIB(Button, forcePressed, float, 0);
+ ATTRIB(Button, color, vector, '1 1 1');
+ ATTRIB(Button, colorC, vector, '1 1 1');
+ ATTRIB(Button, colorF, vector, '1 1 1');
+ ATTRIB(Button, colorD, vector, '1 1 1');
+ ATTRIB(Button, color2, vector, '1 1 1');
+ ATTRIB(Button, alpha2, float, 1);
- ATTRIB(Button, origin, vector, '0 0 0')
- ATTRIB(Button, size, vector, '0 0 0')
+ ATTRIB(Button, origin, vector, '0 0 0');
+ ATTRIB(Button, size, vector, '0 0 0');
ENDCLASS(Button)