// a subclass may help with using this as a tab
#ifdef INTERFACE
-CLASS(Dialog) EXTENDS(InputContainer)
+CLASS(Dialog, InputContainer)
METHOD(Dialog, configureDialog, void(entity)) // no runtime configuration, all parameters are given in the code!
METHOD(Dialog, fill, void(entity)) // to be overridden by user to fill the dialog with controls
METHOD(Dialog, keyDown, float(entity, float, float, float))
{
float absWidth, absHeight;
- me.frame = spawnBorderImage();
+ me.frame = NEW(BorderImage);
me.frame.configureBorderImage(me.frame, me.title, me.titleFontSize, me.color, me.backgroundImage, me.borderLines * me.titleHeight);
me.frame.zoomedOutTitleBarPosition = me.zoomedOutTitleBarPosition;
me.frame.zoomedOutTitleBar = me.zoomedOutTitleBar;
if(me.closable && me.borderLines > 0)
{
entity closebutton;
- closebutton = me.closeButton = me.frame.closeButton = spawnButton();
+ closebutton = me.closeButton = me.frame.closeButton = NEW(Button);
closebutton.configureButton(closebutton, "", 0, me.closeButtonImage);
closebutton.onClick = Dialog_Close; closebutton.onClickEntity = me;
closebutton.srcMulti = 0;