}
float InputContainer_mouseRelease(entity me, vector pos)
{
- float r;
- r = SUPER(InputContainer).mouseRelease(me, pos);
+ SUPER(InputContainer).mouseRelease(me, pos); // return value?
if(me.focused) // am I still eligible for this? (UGLY HACK, but a mouse event could have changed focus away)
if(me._changeFocusXY(me, pos))
return 1;