float Nexposee_keyDown(entity me, float scan, float ascii, float shift)
{
- float nexposeeKey;
+ float nexposeeKey = 0;
if(me.animationState == 2)
if(SUPER(Nexposee).keyDown(me, scan, ascii, shift))
return 1;
}
switch(me.animationState)
{
+ default:
case 0:
case 3:
nexposeeKey = ((scan == K_SPACE) || (scan == K_ENTER) || (scan == K_KP_ENTER));
{
switch(me.animationState)
{
+ default:
case 0:
case 3:
me.animationState = 1;