if(me.animationState == 0)
{
if(me.mouseFocusedChild)
- if(me.mouseFocusedChild != e)
+ if(me.mouseFocusedChild != e || me.mouseFocusedChild != me.selectedChild)
me.selectedChild = me.mouseFocusedChild;
return 1;
}
float Nexposee_keyDown(entity me, float scan, float ascii, float shift)
{
- float nexposeeKey;
+ float nexposeeKey = 0;
if(me.animationState == 2)
if(SUPER(Nexposee).keyDown(me, scan, ascii, shift))
return 1;