float scale;
entity e, e2;
vector emins, emaxs, e2mins, e2maxs;
-
+
for(scale = 0.7;; scale *= 0.99)
{
Nexposee_Calc_Scale(me, scale);
}
else if(me.animationState == 2)
{
- if not(SUPER(Nexposee).mousePress(me, pos))
+ if (!(SUPER(Nexposee).mousePress(me, pos)))
{
me.animationState = 3;
SUPER(Nexposee).setFocus(me, NULL);
{
if(me.selectedChild)
me.selectedChild = me.selectedChild.prevSibling;
- if not(me.selectedChild)
+ if (!me.selectedChild)
me.selectedChild = me.lastChild;
}
else
{
if(me.selectedChild)
me.selectedChild = me.selectedChild.nextSibling;
- if not(me.selectedChild)
+ if (!me.selectedChild)
me.selectedChild = me.firstChild;
}
}
}
if(me.focusedChild)
me.selectedChild = me.focusedChild;
- if not(me.selectedChild)
+ if (!me.selectedChild)
me.animationState = 0;
SUPER(Nexposee).setFocus(me, NULL);
return 1;