#define ITEM_NEXPOSEE_H
#include "container.qc"
CLASS(Nexposee, Container)
- METHOD(Nexposee, draw, void(entity))
- METHOD(Nexposee, keyDown, float(entity, float, float, float))
- METHOD(Nexposee, keyUp, float(entity, float, float, float))
- METHOD(Nexposee, mousePress, float(entity, vector))
- METHOD(Nexposee, mouseMove, float(entity, vector))
- METHOD(Nexposee, mouseRelease, float(entity, vector))
- METHOD(Nexposee, mouseDrag, float(entity, vector))
- METHOD(Nexposee, resizeNotify, void(entity, vector, vector, vector, vector))
- METHOD(Nexposee, focusEnter, void(entity))
- METHOD(Nexposee, close, void(entity))
+ METHOD(Nexposee, draw, void(entity));
+ METHOD(Nexposee, keyDown, float(entity, float, float, float));
+ METHOD(Nexposee, keyUp, float(entity, float, float, float));
+ METHOD(Nexposee, mousePress, float(entity, vector));
+ METHOD(Nexposee, mouseMove, float(entity, vector));
+ METHOD(Nexposee, mouseRelease, float(entity, vector));
+ METHOD(Nexposee, mouseDrag, float(entity, vector));
+ METHOD(Nexposee, resizeNotify, void(entity, vector, vector, vector, vector));
+ METHOD(Nexposee, focusEnter, void(entity));
+ METHOD(Nexposee, close, void(entity));
ATTRIB(Nexposee, animationState, float, -1)
ATTRIB(Nexposee, animationFactor, float, 0)
ATTRIB(Nexposee, selectedChild, entity, NULL)
ATTRIB(Nexposee, mouseFocusedChild, entity, NULL)
- METHOD(Nexposee, addItem, void(entity, entity, vector, vector, float))
- METHOD(Nexposee, calc, void(entity))
- METHOD(Nexposee, setNexposee, void(entity, entity, vector, float, float))
+ METHOD(Nexposee, addItem, void(entity, entity, vector, vector, float));
+ METHOD(Nexposee, calc, void(entity));
+ METHOD(Nexposee, setNexposee, void(entity, entity, vector, float, float));
ATTRIB(Nexposee, mousePosition, vector, '0 0 0')
- METHOD(Nexposee, pullNexposee, void(entity, entity, vector))
+ METHOD(Nexposee, pullNexposee, void(entity, entity, vector));
ENDCLASS(Nexposee)
void ExposeeCloseButton_Click(entity button, entity other); // un-exposees the current state