--- /dev/null
+#ifdef INTERFACE
+CLASS(Nexposee) EXTENDS(Container)
+ METHOD(Nexposee, draw, void(entity))
+ METHOD(Nexposee, keyDown, float(entity, float, float, float))
+ METHOD(Nexposee, keyUp, float(entity, float, float, float))
+ METHOD(Nexposee, mousePress, float(entity, vector))
+ METHOD(Nexposee, mouseMove, float(entity, vector))
+ METHOD(Nexposee, mouseRelease, float(entity, vector))
+ METHOD(Nexposee, mouseDrag, float(entity, vector))
+ METHOD(Nexposee, resizeNotify, void(entity, vector, vector, vector, vector))
+ METHOD(Nexposee, focusEnter, void(entity))
+ METHOD(Nexposee, close, void(entity))
+
+ ATTRIB(Nexposee, animationState, float, -1)
+ ATTRIB(Nexposee, animationFactor, float, 0)
+ ATTRIB(Nexposee, selectedChild, entity, NULL)
+ ATTRIB(Nexposee, mouseFocusedChild, entity, NULL)
+ METHOD(Nexposee, addItem, void(entity, entity, vector, vector, float))
+ METHOD(Nexposee, calc, void(entity))
+ METHOD(Nexposee, setNexposee, void(entity, entity, vector, float, float))
+ ATTRIB(Nexposee, mousePosition, vector, '0 0 0')
+ METHOD(Nexposee, pullNexposee, void(entity, entity, vector))
+ENDCLASS(Nexposee)
+
+void ExposeeCloseButton_Click(entity button, entity other); // un-exposees the current state
+#endif
+
+// animation states:
+// 0 = thumbnails seen
+// 1 = zooming in
+// 2 = zoomed in
+// 3 = zooming out
+// animation factor: 0 = minimum theSize, 1 = maximum theSize
+
+#ifdef IMPLEMENTATION
+
+.vector Nexposee_initialSize;
+.vector Nexposee_initialFontScale;
+.vector Nexposee_initialOrigin;
+.float Nexposee_initialAlpha;
+
+.vector Nexposee_smallSize;
+.vector Nexposee_smallOrigin;
+.float Nexposee_smallAlpha;
+.float Nexposee_mediumAlpha;
+.vector Nexposee_scaleCenter;
+.vector Nexposee_align;
+.float Nexposee_animationFactor;
+
+void Nexposee_close(entity me)
+{
+ // user must override this
+}
+
+void ExposeeCloseButton_Click(entity button, entity other)
+{
+ other.selectedChild = other.focusedChild;
+ other.setFocus(other, NULL);
+ other.animationState = 3;
+}
+
+void Nexposee_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+{
+ me.calc(me);
+ me.resizeNotifyLie(me, relOrigin, relSize, absOrigin, absSize, Nexposee_initialOrigin, Nexposee_initialSize, Nexposee_initialFontScale);
+}
+
+void Nexposee_Calc_Scale(entity me, float scale)
+{
+ entity e;
+ for(e = me.firstChild; e; e = e.nextSibling)
+ {
+ e.Nexposee_smallOrigin = (e.Nexposee_initialOrigin - e.Nexposee_scaleCenter) * scale + e.Nexposee_scaleCenter;
+ e.Nexposee_smallSize = e.Nexposee_initialSize * scale;
+ if(e.Nexposee_align_x > 0)
+ e.Nexposee_smallOrigin_x = 1 - e.Nexposee_align_x * scale;
+ if(e.Nexposee_align_x < 0)
+ e.Nexposee_smallOrigin_x = -e.Nexposee_smallSize_x + e.Nexposee_align_x * scale;
+ if(e.Nexposee_align_y > 0)
+ e.Nexposee_smallOrigin_y = 1 - e.Nexposee_align_y * scale;
+ if(e.Nexposee_align_y < 0)
+ e.Nexposee_smallOrigin_y = -e.Nexposee_smallSize_y + e.Nexposee_align_y * scale;
+ }
+}
+
+void Nexposee_calc(entity me)
+{
+ /*
+ * patented by Apple
+ * can't put that here ;)
+ */
+ float scale;
+ entity e, e2;
+ vector emins, emaxs, e2mins, e2maxs;
+
+ for(scale = 0.7;; scale *= 0.99)
+ {
+ Nexposee_Calc_Scale(me, scale);
+
+ for(e = me.firstChild; e; e = e.nextSibling)
+ {
+ emins = e.Nexposee_smallOrigin;
+ emaxs = emins + e.Nexposee_smallSize;
+ for(e2 = e.nextSibling; e2; e2 = e2.nextSibling)
+ {
+ e2mins = e2.Nexposee_smallOrigin;
+ e2maxs = e2mins + e2.Nexposee_smallSize;
+
+ // two intervals [amins, amaxs] and [bmins, bmaxs] overlap if:
+ // amins < bmins < amaxs < bmaxs
+ // for which suffices
+ // bmins < amaxs
+ // amins < bmaxs
+ if((e2mins_x - emaxs_x) * (emins_x - e2maxs_x) > 0) // x overlap
+ if((e2mins_y - emaxs_y) * (emins_y - e2maxs_y) > 0) // y overlap
+ {
+ goto have_overlap;
+ }
+ }
+ }
+
+ break;
+:have_overlap
+ }
+
+ scale *= 0.95;
+
+ Nexposee_Calc_Scale(me, scale);
+}
+
+void Nexposee_setNexposee(entity me, entity other, vector scalecenter, float a0, float a1)
+{
+ other.Nexposee_scaleCenter = scalecenter;
+ other.Nexposee_smallAlpha = a0;
+ me.setAlphaOf(me, other, a0);
+ other.Nexposee_mediumAlpha = a1;
+}
+
+void Nexposee_draw(entity me)
+{
+ float a;
+ float a0;
+ entity e;
+ float f;
+ vector fs;
+
+ if(me.animationState == -1)
+ {
+ me.animationState = 0;
+ }
+
+ f = min(1, frametime * 5);
+ switch(me.animationState)
+ {
+ case 0:
+ me.animationFactor = 0;
+ break;
+ case 1:
+ me.animationFactor += f;
+ if(me.animationFactor >= 1)
+ {
+ me.animationFactor = 1;
+ me.animationState = 2;
+ SUPER(Nexposee).setFocus(me, me.selectedChild);
+ }
+ break;
+ case 2:
+ me.animationFactor = 1;
+ break;
+ case 3:
+ me.animationFactor -= f;
+ me.mouseFocusedChild = me.itemFromPoint(me, me.mousePosition);
+ if(me.animationFactor <= 0)
+ {
+ me.animationFactor = 0;
+ me.animationState = 0;
+ me.selectedChild = me.mouseFocusedChild;
+ }
+ break;
+ }
+
+ f = min(1, frametime * 10);
+ for(e = me.firstChild; e; e = e.nextSibling)
+ {
+ if(e == me.selectedChild)
+ {
+ e.Container_origin = e.Nexposee_smallOrigin * (1 - me.animationFactor) + e.Nexposee_initialOrigin * me.animationFactor;
+ e.Container_size = e.Nexposee_smallSize * (1 - me.animationFactor) + e.Nexposee_initialSize * me.animationFactor;
+ e.Nexposee_animationFactor = me.animationFactor;
+ a0 = e.Nexposee_mediumAlpha;
+ if(me.animationState == 3)
+ if(e != me.mouseFocusedChild)
+ a0 = e.Nexposee_smallAlpha;
+ a = a0 * (1 - me.animationFactor) + me.animationFactor;
+ }
+ else
+ {
+ // minimum theSize counts
+ e.Container_origin = e.Nexposee_smallOrigin;
+ e.Container_size = e.Nexposee_smallSize;
+ e.Nexposee_animationFactor = 0;
+ a = e.Nexposee_smallAlpha * (1 - me.animationFactor);
+ }
+ me.setAlphaOf(me, e, e.Container_alpha * (1 - f) + a * f);
+
+ fs = globalToBoxSize(e.Container_size, e.Nexposee_initialSize);
+ e.Container_fontscale_x = fs_x * e.Nexposee_initialFontScale_x;
+ e.Container_fontscale_y = fs_y * e.Nexposee_initialFontScale_y;
+ }
+
+ SUPER(Nexposee).draw(me);
+}
+
+float Nexposee_mousePress(entity me, vector pos)
+{
+ if(me.animationState == 0)
+ {
+ me.mouseFocusedChild = NULL;
+ Nexposee_mouseMove(me, pos);
+ if(me.mouseFocusedChild)
+ {
+ me.animationState = 1;
+ SUPER(Nexposee).setFocus(me, NULL);
+ }
+ else
+ me.close(me);
+ return 1;
+ }
+ else if(me.animationState == 2)
+ {
+ if (!(SUPER(Nexposee).mousePress(me, pos)))
+ {
+ me.animationState = 3;
+ SUPER(Nexposee).setFocus(me, NULL);
+ }
+ return 1;
+ }
+ return 0;
+}
+
+float Nexposee_mouseRelease(entity me, vector pos)
+{
+ if(me.animationState == 2)
+ return SUPER(Nexposee).mouseRelease(me, pos);
+ return 0;
+}
+
+float Nexposee_mouseDrag(entity me, vector pos)
+{
+ if(me.animationState == 2)
+ return SUPER(Nexposee).mouseDrag(me, pos);
+ return 0;
+}
+
+float Nexposee_mouseMove(entity me, vector pos)
+{
+ entity e;
+ me.mousePosition = pos;
+ e = me.mouseFocusedChild;
+ me.mouseFocusedChild = me.itemFromPoint(me, pos);
+ if(me.animationState == 2)
+ return SUPER(Nexposee).mouseMove(me, pos);
+ if(me.animationState == 0)
+ {
+ if(me.mouseFocusedChild)
+ if(me.mouseFocusedChild != e || me.mouseFocusedChild != me.selectedChild)
+ me.selectedChild = me.mouseFocusedChild;
+ return 1;
+ }
+ return 0;
+}
+
+float Nexposee_keyUp(entity me, float scan, float ascii, float shift)
+{
+ if(me.animationState == 2)
+ return SUPER(Nexposee).keyUp(me, scan, ascii, shift);
+ return 0;
+}
+
+float Nexposee_keyDown(entity me, float scan, float ascii, float shift)
+{
+ float nexposeeKey = 0;
+ if(me.animationState == 2)
+ if(SUPER(Nexposee).keyDown(me, scan, ascii, shift))
+ return 1;
+ if(scan == K_TAB)
+ {
+ if(me.animationState == 0)
+ {
+ if(shift & S_SHIFT)
+ {
+ if(me.selectedChild)
+ me.selectedChild = me.selectedChild.prevSibling;
+ if (!me.selectedChild)
+ me.selectedChild = me.lastChild;
+ }
+ else
+ {
+ if(me.selectedChild)
+ me.selectedChild = me.selectedChild.nextSibling;
+ if (!me.selectedChild)
+ me.selectedChild = me.firstChild;
+ }
+ }
+ }
+ switch(me.animationState)
+ {
+ default:
+ case 0:
+ case 3:
+ nexposeeKey = ((scan == K_SPACE) || (scan == K_ENTER) || (scan == K_KP_ENTER));
+ break;
+ case 1:
+ case 2:
+ nexposeeKey = (scan == K_ESCAPE);
+ break;
+ }
+ if(nexposeeKey)
+ {
+ switch(me.animationState)
+ {
+ default:
+ case 0:
+ case 3:
+ me.animationState = 1;
+ break;
+ case 1:
+ case 2:
+ me.animationState = 3;
+ break;
+ }
+ if(me.focusedChild)
+ me.selectedChild = me.focusedChild;
+ if (!me.selectedChild)
+ me.animationState = 0;
+ SUPER(Nexposee).setFocus(me, NULL);
+ return 1;
+ }
+ return 0;
+}
+
+void Nexposee_addItem(entity me, entity other, vector theOrigin, vector theSize, float theAlpha)
+{
+ SUPER(Nexposee).addItem(me, other, theOrigin, theSize, theAlpha);
+ other.Nexposee_initialFontScale = other.Container_fontscale;
+ other.Nexposee_initialSize = other.Container_size;
+ other.Nexposee_initialOrigin = other.Container_origin;
+ other.Nexposee_initialAlpha = other.Container_alpha;
+ if(other.Nexposee_initialFontScale == '0 0 0')
+ other.Nexposee_initialFontScale = '1 1 0';
+}
+
+void Nexposee_focusEnter(entity me)
+{
+ if(me.animationState == 2)
+ SUPER(Nexposee).setFocus(me, me.selectedChild);
+}
+
+void Nexposee_pullNexposee(entity me, entity other, vector theAlign)
+{
+ other.Nexposee_align = theAlign;
+}
+#endif