-// Note:
-// to use this, you FIRST call configureSliderVisuals, then configureSliderValues
-#ifndef ITEM_SLIDER_H
- #define ITEM_SLIDER_H
- #include "label.qc"
- CLASS(Slider, Label)
- METHOD(Slider, resizeNotify, void(entity, vector, vector, vector, vector));
- METHOD(Slider, configureSliderVisuals, void(entity, float, float, float, string));
- METHOD(Slider, configureSliderValues, void(entity, float, float, float, float, float, float));
- METHOD(Slider, draw, void(entity));
- METHOD(Slider, keyDown, float(entity, float, float, float));
- METHOD(Slider, keyUp, float(entity, float, float, float));
- METHOD(Slider, mousePress, float(entity, vector));
- METHOD(Slider, mouseDrag, float(entity, vector));
- METHOD(Slider, mouseRelease, float(entity, vector));
- METHOD(Slider, valueToText, string(entity, float));
- METHOD(Slider, toString, string(entity));
- METHOD(Slider, setValue_allowAnim, void(entity, float, bool));
- METHOD(Slider, setValue_noAnim, void(entity, float));
- METHOD(Slider, setValue, void(entity, float));
- METHOD(Slider, setSliderValue, void(entity, float));
- METHOD(Slider, showNotify, void(entity));
- ATTRIB(Slider, src, string, string_null)
- ATTRIB(Slider, focusable, float, 1)
- ATTRIB(Slider, allowFocusSound, float, 1)
- ATTRIB(Slider, value, float, 0)
- ATTRIB(Slider, animated, float, 1)
- ATTRIB(Slider, sliderValue, float, 0)
- ATTRIB(Slider, sliderAnim, entity, NULL)
- ATTRIB(Slider, valueMin, float, 0)
- ATTRIB(Slider, valueMax, float, 0)
- ATTRIB(Slider, valueStep, float, 0)
- ATTRIB(Slider, valueDigits, float, 0)
- ATTRIB(Slider, valueKeyStep, float, 0)
- ATTRIB(Slider, valuePageStep, float, 0)
- ATTRIB(Slider, valueDisplayMultiplier, float, 1.0)
- ATTRIB(Slider, textSpace, float, 0)
- ATTRIB(Slider, controlWidth, float, 0)
- ATTRIB(Slider, pressed, float, 0)
- ATTRIB(Slider, pressOffset, float, 0)
- ATTRIB(Slider, previousValue, float, 0)
- ATTRIB(Slider, tolerance, vector, '0 0 0')
- ATTRIB(Slider, disabled, float, 0)
- ATTRIB(Slider, color, vector, '1 1 1')
- ATTRIB(Slider, color2, vector, '1 1 1')
- ATTRIB(Slider, colorD, vector, '1 1 1')
- ATTRIB(Slider, colorC, vector, '1 1 1')
- ATTRIB(Slider, colorF, vector, '1 1 1')
- ATTRIB(Slider, disabledAlpha, float, 0.3)
- ENDCLASS(Slider)
-#endif
+#include "slider.qh"
+
+#include "../anim/easing.qh"
+#include "../anim/animhost.qh"
+
+.entity applyButton;
-#ifdef IMPLEMENTATION
void Slider_setValue_allowAnim(entity me, float val, bool allowAnim)
{
if (allowAnim && me.animated)
return 1;
}
- float Slider_mousePress(entity me, vector pos)
+ METHOD(Slider, mousePress, bool(Slider this, vector pos))
{
float controlCenter;
- if (me.disabled) return 0;
- if (pos.x < 0) return 0;
- if (pos.y < 0) return 0;
- if (pos.x >= 1 - me.textSpace) return 0;
- if (pos.y >= 1) return 0;
- controlCenter = (me.value - me.valueMin) / (me.valueMax - me.valueMin) * (1 - me.textSpace - me.controlWidth) + 0.5 * me.controlWidth;
- if (fabs(pos.x - controlCenter) <= 0.5 * me.controlWidth)
+ if (this.disabled) return false;
+ if (pos.x < 0) return false;
+ if (pos.y < 0) return false;
+ if (pos.x >= 1 - this.textSpace) return false;
+ if (pos.y >= 1) return false;
+ controlCenter = (this.value - this.valueMin) / (this.valueMax - this.valueMin) * (1 - this.textSpace - this.controlWidth) + 0.5 * this.controlWidth;
+ if (fabs(pos.x - controlCenter) <= 0.5 * this.controlWidth)
{
- me.pressed = 1;
- me.pressOffset = pos.x - controlCenter;
- me.previousValue = me.value;
- // me.mouseDrag(me, pos);
+ this.pressed = 1;
+ this.pressOffset = pos.x - controlCenter;
+ this.previousValue = this.value;
+ // this.mouseDrag(this, pos);
}
else
{
float clickValue, pageValue, inRange;
- clickValue = median(0, (pos.x - me.pressOffset - 0.5 * me.controlWidth) / (1 - me.textSpace - me.controlWidth), 1) * (me.valueMax - me.valueMin) + me.valueMin;
- inRange = (almost_in_bounds(me.valueMin, me.value, me.valueMax));
+ clickValue = median(0, (pos.x - this.pressOffset - 0.5 * this.controlWidth) / (1 - this.textSpace - this.controlWidth), 1) * (this.valueMax - this.valueMin) + this.valueMin;
+ inRange = (almost_in_bounds(this.valueMin, this.value, this.valueMax));
if (pos.x < controlCenter)
{
- pageValue = me.value - me.valuePageStep;
- if (me.valueStep) clickValue = floor(clickValue / me.valueStep) * me.valueStep;
+ pageValue = this.value - this.valuePageStep;
+ if (this.valueStep) clickValue = floor(clickValue / this.valueStep) * this.valueStep;
pageValue = max(pageValue, clickValue);
}
else
{
- pageValue = me.value + me.valuePageStep;
- if (me.valueStep) clickValue = ceil(clickValue / me.valueStep) * me.valueStep;
+ pageValue = this.value + this.valuePageStep;
+ if (this.valueStep) clickValue = ceil(clickValue / this.valueStep) * this.valueStep;
pageValue = min(pageValue, clickValue);
}
- if (inRange) me.setValue(me, median(me.valueMin, pageValue, me.valueMax));
- else me.setValue(me, me.valueMax);
- if(me.applyButton)
- me.applyButton.disabled = false;
+ if (inRange) this.setValue(this, median(this.valueMin, pageValue, this.valueMax));
+ else this.setValue(this, this.valueMax);
+ if(this.applyButton)
+ this.applyButton.disabled = false;
if (pageValue == clickValue)
{
- controlCenter = (me.value - me.valueMin) / (me.valueMax - me.valueMin) * (1 - me.textSpace - me.controlWidth) + 0.5 * me.controlWidth;
- me.pressed = 1;
- me.pressOffset = pos.x - controlCenter;
- me.previousValue = me.value;
- // me.mouseDrag(me, pos);
+ controlCenter = (this.value - this.valueMin) / (this.valueMax - this.valueMin) * (1 - this.textSpace - this.controlWidth) + 0.5 * this.controlWidth;
+ this.pressed = 1;
+ this.pressOffset = pos.x - controlCenter;
+ this.previousValue = this.value;
+ // this.mouseDrag(this, pos);
}
}
- return 1;
+ return true;
}
float Slider_mouseRelease(entity me, vector pos)
{
SUPER(Slider).draw(me);
me.text = string_null; // TEMPSTRING!
}
-#endif