check_unacceptable_compiler_bugs();
#ifdef WATERMARK
- print(sprintf(_("^4MQC Build information: %s\n"), WATERMARK()));
+ print(sprintf(_("^4MQC Build information: ^1%s\n"), WATERMARK()));
#endif
// list all game dirs (TEST)
if(fh < 0)
if(cvar_defstring("menu_skin") != "")
{
- draw_currentSkin = strcat("gfx/menu/", cvar_defstring("menu_skin"));
+ cvar_set("menu_skin", cvar_defstring("menu_skin"));
+ draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
fh = fopen(language_filename(strcat(draw_currentSkin, "/skinvalues.txt")), FILE_READ);
}
if(fh < 0)
draw_currentSkin = "gfx/menu/default";
fh = fopen(language_filename(strcat(draw_currentSkin, "/skinvalues.txt")), FILE_READ);
}
+ if(fh < 0)
+ {
+ error("cannot load any menu skin\n");
+ }
draw_currentSkin = strzone(draw_currentSkin);
while((s = fgets(fh)))
{