check_unacceptable_compiler_bugs();
#ifdef WATERMARK
- print(sprintf(_("^4MQC Build information: ^1%s\n"), WATERMARK));
+ printf(_("^4MQC Build information: ^1%s\n"), WATERMARK);
#endif
// list all game dirs (TEST)
CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
+ RegisterSLCategories();
+
float ddsload = cvar("r_texture_dds_load");
float texcomp = cvar("gl_texturecompression");
updateCompression();