]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/menu/menu.qc
Merge remote-tracking branch 'origin/master' into samual/weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / menu.qc
index baa0bb90f877f8f638ef746c1f240e8cc25d54fc..382a19d2ded3074b4fae4dabc92c9e73e13b819f 100644 (file)
@@ -16,25 +16,47 @@ float menuInitialized;
 float menuNotTheFirstFrame;
 float menuMouseMode;
 
-void SUB_Null() { }
+float conwidth_s, conheight_s, vidwidth_s, vidheight_s, vidpixelheight_s,
+      realconwidth, realconheight;
 
 void m_sync()
 {
        updateCompression();
-       updateConwidths();
+       vidwidth_s = vidheight_s = vidpixelheight_s = 0;  // Force updateConwidths on next draw.
 
        loadAllCvars(main);
 }
 
+void m_gamestatus()
+{
+       gamestatus = 0;
+       if(isserver())
+               gamestatus = gamestatus | GAME_ISSERVER;
+       if(clientstate() == CS_CONNECTED || isdemo())
+               gamestatus = gamestatus | GAME_CONNECTED;
+       if(cvar("developer"))
+               gamestatus = gamestatus | GAME_DEVELOPER;
+}
+
 void m_init()
 {
+       float restarting = 0;
        cvar_set("_menu_alpha", "0");
-       prvm_language = strzone(cvar_string("prvm_language"));
+       prvm_language = cvar_string("prvm_language");
+       if(prvm_language == "")
+       {
+               prvm_language = "en";
+               cvar_set("prvm_language", prvm_language);
+               localcmd("\nmenu_restart\n");
+               restarting = 1;
+       }
+       prvm_language = strzone(prvm_language);
+       cvar_set("_menu_prvm_language", prvm_language);
 
        check_unacceptable_compiler_bugs();
 
 #ifdef WATERMARK
-       print(sprintf(_("^4MQC Build information: ^1%s\n"), WATERMARK()));
+       printf(_("^4MQC Build information: ^1%s\n"), WATERMARK);
 #endif
 
        // list all game dirs (TEST)
@@ -45,37 +67,55 @@ void m_init()
                for(i = 0; ; ++i)
                {
                        s = getgamedirinfo(i, GETGAMEDIRINFO_NAME);
-                       if not(s)
+                       if (!s)
                                break;
                        dprint(s, ": ", getgamedirinfo(i, GETGAMEDIRINFO_DESCRIPTION));
                }
        }
 
        // needs to be done so early because of the constants they create
-       RegisterWeapons();
-       RegisterGametypes();
+       CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
+       CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
+
+       RegisterSLCategories();
 
        float ddsload = cvar("r_texture_dds_load");
        float texcomp = cvar("gl_texturecompression");
        updateCompression();
        if(ddsload != cvar("r_texture_dds_load") || texcomp != cvar("gl_texturecompression"))
                localcmd("\nr_restart\n");
-       initConwidths();
+
+       if(!restarting)
+       {
+               if(cvar("_menu_initialized")) // always show menu after menu_restart
+                       m_display();
+               else
+                       m_hide();
+               cvar_set("_menu_initialized", "1");
+       }
 }
 
-float MENU_ASPECT = 1.25; // 1280x1024
-float MENU_MINHEIGHT = 600;
-float conwidth_s, conheight_s, realconwidth, realconheight, screenconwidth, screenconheight;
+const float MENU_ASPECT = 1.25; // 1280x1024
+
 void draw_reset_cropped()
 {
-       draw_reset(screenconwidth, screenconheight, 0.5 * (realconwidth - screenconwidth), 0.5 * (realconheight - screenconheight));
+       draw_reset(conwidth, conheight, 0.5 * (realconwidth - conwidth), 0.5 * (realconheight - conheight));
 }
 void draw_reset_full()
 {
        draw_reset(realconwidth, realconheight, 0, 0);
 }
-void UpdateConWidthHeight()
+
+void UpdateConWidthHeight(float w, float h, float p)
 {
+       if (w != vidwidth_s || h != vidheight_s || p != vidpixelheight_s)
+       {
+               if (updateConwidths(w, h, p))
+                       localcmd(sprintf("\nexec %s\n", cvar_string("menu_font_cfg")));
+               vidwidth_s = w;
+               vidheight_s = h;
+               vidpixelheight_s = p;
+       }
        conwidth_s = conwidth;
        conheight_s = conheight;
        realconwidth = cvar("vid_conwidth");
@@ -92,18 +132,6 @@ void UpdateConWidthHeight()
                conwidth = realconwidth;
                conheight = realconwidth / MENU_ASPECT;
        }
-       screenconwidth = conwidth;
-       screenconheight = conheight;
-       if(conwidth < MENU_MINHEIGHT * MENU_ASPECT)
-       {
-               conheight *= MENU_MINHEIGHT * MENU_ASPECT / conwidth;
-               conwidth = MENU_MINHEIGHT * MENU_ASPECT;
-       }
-       if(conheight < MENU_MINHEIGHT)
-       {
-               conwidth *= MENU_MINHEIGHT / conheight;
-               conheight = MENU_MINHEIGHT;
-       }
        if(main)
        {
                if(conwidth_s != conwidth || conheight_s != conheight)
@@ -112,15 +140,18 @@ void UpdateConWidthHeight()
                        main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
                }
        }
+       else
+       {
+               vidwidth_s = vidheight_s = vidpixelheight_s = 0; // retry next frame
+       }
 }
 
+string m_goto_buffer;
 void m_init_delayed()
 {
        float fh, glob, n, i;
        string s;
 
-       conwidth = conheight = -1;
-       UpdateConWidthHeight();
        draw_reset_cropped();
 
        menuInitialized = 0;
@@ -187,6 +218,13 @@ void m_init_delayed()
 
        m_sync();
 
+       if(m_goto_buffer)
+       {
+               m_goto(m_goto_buffer);
+               strunzone(m_goto_buffer);
+               m_goto_buffer = string_null;
+       }
+
        if(Menu_Active)
                m_display(); // delayed menu display
 }
@@ -221,6 +259,19 @@ void m_keydown(float key, float ascii)
                return;
        if(!Menu_Active)
                return;
+
+       if(menuMouseMode)
+       if(key >= K_MOUSE1 && key <= K_MOUSE3)
+       {
+               // detect a click outside of the game window
+               vector p = getmousepos();
+               if(p_x < 0 || p_x > realconwidth || p_y < 0 || p_y > realconheight)
+               {
+                       ++mouseButtonsPressed;
+                       return;
+               }
+       }
+
        if(keyGrabber)
        {
                entity e;
@@ -253,11 +304,11 @@ void m_keydown(float key, float ascii)
        if(key == K_SHIFT) menuShiftState |= S_SHIFT;
 }
 
-float SCALEMODE_CROP = 0;
-float SCALEMODE_LETTERBOX = 1;
-float SCALEMODE_WIDTH = 2;
-float SCALEMODE_HEIGHT = 3;
-float SCALEMODE_STRETCH = 4;
+const float SCALEMODE_CROP = 0;
+const float SCALEMODE_LETTERBOX = 1;
+const float SCALEMODE_WIDTH = 2;
+const float SCALEMODE_HEIGHT = 3;
+const float SCALEMODE_STRETCH = 4;
 void draw_Picture_Aligned(vector algn, float scalemode, string img, float a)
 {
        vector sz, org, isz, isz_w, isz_h;
@@ -268,6 +319,9 @@ void draw_Picture_Aligned(vector algn, float scalemode, string img, float a)
        isz_w = '1 0 0' + '0 1 0' * ((sz_y / sz_x) * (draw_scale_x / draw_scale_y));
        isz_h = '0 1 0' + '1 0 0' * ((sz_x / sz_y) * (draw_scale_y / draw_scale_x));
 
+#ifdef GMQCC
+       isz = '0 0 0';
+#endif
        switch(scalemode)
        {
                default:
@@ -306,6 +360,7 @@ void drawBackground(string img, float a, string algn, float force1)
 
        scalemode = SCALEMODE_CROP;
 
+       l = 0;
        for(i = 0; i < strlen(algn); ++i)
        {
                c = substring(algn, i, 1);
@@ -388,7 +443,7 @@ float m_allocatetooltipbox(vector pos)
        v = pos + avoidplus;
        if(m_testtooltipbox(v))
                return TRUE;
-       
+
        // bottom center
        v_x = pos_x - menuTooltipSize_x * 0.5;
        if(m_testtooltipbox(v))
@@ -408,12 +463,12 @@ float m_allocatetooltipbox(vector pos)
        v_x = pos_x - menuTooltipSize_x * 0.5;
        if(m_testtooltipbox(v))
                return TRUE;
-       
+
        // top right
        v_x = pos_x + avoidplus_x;
        if(m_testtooltipbox(v))
                return TRUE;
-       
+
        return FALSE;
 }
 entity m_findtooltipitem(entity root, vector pos)
@@ -618,11 +673,13 @@ void m_tooltip(vector pos)
        }
 }
 
-void m_draw()
+void m_draw(float width, float height)
 {
        float t;
        float realFrametime;
 
+       m_gamestatus();
+
        execute_next_frame();
 
        menuMouseMode = cvar("menu_mouse_absolute");
@@ -630,8 +687,7 @@ void m_draw()
        if (anim)
                anim.tickAll(anim);
 
-       if(main)
-               UpdateConWidthHeight();
+       UpdateConWidthHeight(width, height, cvar("vid_pixelheight"));
 
        if(!menuInitialized)
        {
@@ -645,7 +701,7 @@ void m_draw()
                if(Menu_Active)
                if(!cvar("menu_video_played"))
                {
-                       localcmd("cd loop $menu_cdtrack; play sound/announcer/default/welcome.ogg\n");
+                       localcmd("cd loop $menu_cdtrack; play sound/announcer/default/welcome.wav\n");
                        menuLogoAlpha = -0.8; // no idea why, but when I start this at zero, it jumps instead of fading FIXME
                }
                // ALWAYS set this cvar; if we start but menu is not active, this means we want no background music!
@@ -677,14 +733,6 @@ void m_draw()
        if(cvar("cl_capturevideo"))
                frametime = t / cvar("cl_capturevideo_fps"); // make capturevideo work smoothly
 
-       gamestatus = 0;
-       if(isserver())
-               gamestatus = gamestatus | GAME_ISSERVER;
-       if(clientstate() == CS_CONNECTED)
-               gamestatus = gamestatus | GAME_CONNECTED;
-       if(cvar("developer"))
-               gamestatus = gamestatus | GAME_DEVELOPER;
-
        prevMenuAlpha = menuAlpha;
        if(Menu_Active)
        {
@@ -750,7 +798,12 @@ void m_draw()
 
        draw_alpha *= menuAlpha;
 
-       if(menuMouseMode)
+       if(!Menu_Active)
+       {
+               // do not update mouse position
+               // it prevents mouse jumping to '0 0 0' when menu is fading out
+       }
+       else if(menuMouseMode)
        {
                vector newMouse;
                newMouse = globalToBox(getmousepos(), draw_shift, draw_scale);
@@ -916,11 +969,18 @@ void m_goto(string itemname)
 {
        entity e;
        if(!menuInitialized)
+       {
+               if(m_goto_buffer)
+                       strunzone(m_goto_buffer);
+               m_goto_buffer = strzone(itemname);
                return;
+       }
        if(itemname == "") // this can be called by GameCommand
        {
                if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED))
+               {
                        m_hide();
+               }
                else
                {
                        m_activate_window(main.mainNexposee);
@@ -932,7 +992,8 @@ void m_goto(string itemname)
                for(e = NULL; (e = find(e, name, itemname)); )
                        if(e.classname != "vtbl")
                                break;
-               if(e)
+
+               if((e) && (!e.requiresConnection || (gamestatus & (GAME_ISSERVER | GAME_CONNECTED))))
                {
                        m_hide();
                        m_activate_window(e);
@@ -941,27 +1002,3 @@ void m_goto(string itemname)
                }
        }
 }
-
-void m_goto_skin_selector()
-{
-       if(!menuInitialized)
-               return;
-       // TODO add code to switch back to the skin selector (no idea how to do it now)
-       m_goto("skinselector");
-}
-
-void m_goto_language_selector()
-{
-       if(!menuInitialized)
-               return;
-       // TODO add code to switch back to the language selector (no idea how to do it now)
-       m_goto("languageselector");
-}
-
-void m_goto_video_settings()
-{
-       if(!menuInitialized)
-               return;
-       // TODO add code to switch back to the video settings (no idea how to do it now)
-       m_goto("videosettings");
-}