void postMenuDraw(); // this is run just after the menu is drawn (or not). Useful to draw something over everything else.
void m_sync();
+
+// sounds
+
+const string MENU_SOUND_CLEAR = "sound/menu/clear.wav";
+const string MENU_SOUND_CLOSE = "sound/menu/close.wav";
+const string MENU_SOUND_EXECUTE = "sound/menu/execute.wav";
+const string MENU_SOUND_FOCUS = "sound/menu/focus.wav";
+const string MENU_SOUND_OPEN = "sound/menu/open.wav";
+const string MENU_SOUND_SELECT = "sound/menu/select.wav";
+const string MENU_SOUND_SLIDE = "sound/menu/slide.wav";
+const string MENU_SOUND_WINNER = "sound/menu/winner.wav";
+
+void m_play_focus_sound();
+void m_play_click_sound(string soundfile);
#endif