void m_hide();
void m_display();
void m_goto(string name);
-void m_goto_skin_selector();
-void m_goto_video_settings();
.string name;
entity keyGrabber;
float preMenuInit(); // you have to define this for pre-menu initialization. Return 0 if initialization needs to be retried a frame later, 1 if it succeeded.
void preMenuDraw(); // this is run before the menu is drawn. You may put some stuff there that has to be done every frame.
void postMenuDraw(); // this is run just after the menu is drawn (or not). Useful to draw something over everything else.
+
+void m_sync();