SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7');
SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_WEAPONS, '1 0.7 0.7');
- SKINVECTOR(COLOR_DIALOG_WAYPOINTS, '0.7 0.7 1');
+ SKINVECTOR(COLOR_DIALOG_VIEW, '1 0.7 0.7');
+ SKINVECTOR(COLOR_DIALOG_MODEL, '1 0.7 0.7');
+ SKINVECTOR(COLOR_DIALOG_CROSSHAIR, '1 0.7 0.7');
+ SKINVECTOR(COLOR_DIALOG_HUD, '1 0.7 0.7');
SKINVECTOR(COLOR_DIALOG_SERVERINFO, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_CVARS, '1 0 0');
+ SKINVECTOR(COLOR_DIALOG_HUDCONFIRM, '1 0 0');
// nexposee positions of windows (they are the scale transformation
// centers, NOT the actual positions of the windows!)