SKINVECTOR(COLOR_CLEARBUTTON_F, '1 1 1');
SKINVECTOR(COLOR_CLEARBUTTON_C, '1 1 1');
+ // item: gametype list
+ SKINFLOAT(BOOL_GAMETYPELIST_ICON_BLUR, 1);
+
// item: key grabber
SKINVECTOR(COLOR_KEYGRABBER_TITLES, '1 1 1');
SKINFLOAT(ALPHA_KEYGRABBER_TITLES, 1);
SKINVECTOR(COLOR_SLIDER_D, '1 1 1');
SKINVECTOR(COLOR_SLIDER_S, '1 1 1');
SKINFLOAT(WIDTH_SLIDERTEXT, 0.333333333333);
- SKINVECTOR(TOLERANCE_SLIDER, '0.2 2 0');
SKINEND