SKINFLOAT(ALPHA_BEHIND, 0.5);
SKINFLOAT(ALPHA_TEXT, 0.7);
SKINVECTOR(COLOR_TEXT, '1 1 1');
-
+ SKINFLOAT(ALPHA_HEADER, 0.5);
+ SKINVECTOR(COLOR_HEADER, '1 1 1');
+
// item: button
SKINSTRING(GFX_BUTTON, "button");
SKINSTRING(GFX_BUTTON_GRAY, "buttongray");
SKINFLOAT(ROWS_CREDITS, 20);
SKINFLOAT(WIDTH_CREDITS, 0.5);
- // item: crosshair button
- SKINSTRING(GFX_CROSSHAIRBUTTON, "crosshairbutton");
-
// item: cvar list
SKINFLOAT(ALPHA_CVARLIST_SAVED, 1);
SKINFLOAT(ALPHA_CVARLIST_TEMPORARY, 0.7);
SKINFLOAT(ALPHA_LISTBOX_WAITING, 0.5);
SKINVECTOR(COLOR_LISTBOX_BACKGROUND, '0 0 0');
SKINFLOAT(ALPHA_LISTBOX_BACKGROUND, 0.5);
+ SKINVECTOR(COLOR_LISTBOX_FOCUSED, '0 0 1');
+ SKINFLOAT(ALPHA_LISTBOX_FOCUSED, 0.7);
+ SKINFLOAT(FADEALPHA_LISTBOX_FOCUSED, 0.3);
// item: map list
SKINVECTOR(COLOR_MAPLIST_TITLE, '1 1 1');
SKINVECTOR(COLOR_MODELTITLE, '1 1 1');
SKINFLOAT(ALPHA_MODELTITLE, 1);
- // item: player name editor
- SKINSTRING(GFX_CHARMAP, "charmap");
- SKINSTRING(GFX_CHARMAP_SELECTED, "charmapbutton");
+ // item: special character picker
+ SKINVECTOR(COLOR_CHARMAP_CHAR, '1 1 1');
+ SKINFLOAT(ALPHA_CHARMAP_CHAR, 1);
+
+ // item: crosshair picker
+ SKINVECTOR(COLOR_CROSSHAIRPICKER_CROSSHAIR, '1 1 1');
+ SKINFLOAT(ALPHA_CROSSHAIRPICKER_CROSSHAIR, 1);
// item: radio button
SKINSTRING(GFX_RADIOBUTTON, "radiobutton");