while(<DATA>)
{
chomp;
- if(/^\s*(?:SKINFLOAT|SKINVECTOR)\(([A-Z_]+), ([-'0-9. ]+)\);$/)
+ if(/^\s*(?:SKINFLOAT|SKINVECTOR)\(([A-Z_]+), ([-'0-9. ]+)\);$/) #'
{
printf "%-31s %s\n", $1, $2;
}
SKINVECTOR(AVOID_TOOLTIP, '8 8 0');
// the individual dialog background colors
+ SKINVECTOR(COLOR_DIALOG_FIRSTRUN, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_MULTIPLAYER, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_SETTINGS, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_TEAMSELECT, '1 1 1');
+ SKINVECTOR(COLOR_DIALOG_SANDBOXTOOLS, '1 1 1');
SKINVECTOR(COLOR_DIALOG_QUIT, '1 0 0');
SKINVECTOR(COLOR_DIALOG_ADVANCED, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_MUTATORS, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7');
SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_WEAPONS, '1 0.7 0.7');
- SKINVECTOR(COLOR_DIALOG_RADAR, '0.7 0.7 1');
+ SKINVECTOR(COLOR_DIALOG_WAYPOINTS, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_SERVERINFO, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_CVARS, '1 0 0');
SKINVECTOR(COLOR_BUTTON_C, '1 1 1');
SKINVECTOR(COLOR_BUTTON_F, '1 1 1');
SKINVECTOR(COLOR_BUTTON_D, '1 1 1');
+ SKINFLOAT(MARGIN_BUTTON, 0.5);
// item: campaign
SKINFLOAT(ALPHA_CAMPAIGN_SELECTABLE, 0.8);