}
void XonoticColorButton_configureXonoticColorButton(entity me, float theGroup, float theColor, float theValue)
{
+ switch(theValue)
+ {
+ // rearrange 1..14 for rainbow order
+ case 1: theValue = 10; break;
+ case 2: theValue = 4; break;
+ case 3: theValue = 1; break;
+ case 4: theValue = 14; break;
+ case 5: theValue = 12; break;
+ case 6: theValue = 7; break;
+ case 7: theValue = 3; break;
+ case 8: theValue = 2; break;
+ case 9: theValue = 6; break;
+ case 10: theValue = 5; break;
+ case 11: theValue = 13; break;
+ case 12: theValue = 11; break;
+ case 13: theValue = 8; break;
+ case 14: theValue = 9; break;
+ default:
+ // no change
+ break;
+ }
me.cvarName = "_cl_color";
me.cvarValueFloat = theValue;
me.cvarPart = theColor;
if not(me.cvarName)
return;
+ if(cvar_string(me.cvarName) == cvar_defstring(me.cvarName))
+ cvar_set(me.cvarName, ftos(16 * floor(random() * 15) + floor(random() * 15)));
+
if(me.cvarPart == 1)
me.checked = (cvar(me.cvarName) & 240) == me.cvarValueFloat * 16;
else
if(me.checked)
{
if(me.cvarPart == 1)
- cvar_set(me.cvarName, ftos(cvar(me.cvarName) & 15 + me.cvarValueFloat * 16));
+ cvar_set(me.cvarName, ftos((cvar(me.cvarName) & 15) + me.cvarValueFloat * 16));
else
- cvar_set(me.cvarName, ftos(cvar(me.cvarName) & 240 + me.cvarValueFloat));
+ cvar_set(me.cvarName, ftos((cvar(me.cvarName) & 240) + me.cvarValueFloat));
}
// TODO on an apply button, read _cl_color and execute the color command for it
}