string crosshairpicker_cellToCrosshair(entity me, vector cell)
{
- float crosshair = 31 + cell.y * me.columns + cell.x;
-
- if (crosshair >= 31 && crosshair < 31 + me.columns * me.rows)
- return ftos(crosshair);
- else
+ if(cell.x < 0 || cell.x >= me.columns || cell.y < 0 || cell.y >= me.rows)
return "";
+ return ftos(31 + cell.y * me.columns + cell.x);
+}
vector crosshairpicker_crosshairToCell(entity me, string crosshair_str)
{