-#ifdef INTERFACE
-CLASS(XonoticFirstRunDialog) EXTENDS(XonoticRootDialog)
- METHOD(XonoticFirstRunDialog, fill, void(entity)) // to be overridden by user to fill the dialog with controls
- ATTRIB(XonoticFirstRunDialog, title, string, _("Welcome"))
- ATTRIB(XonoticFirstRunDialog, color, vector, SKINCOLOR_DIALOG_FIRSTRUN)
- ATTRIB(XonoticFirstRunDialog, intendedWidth, float, 0.7)
- ATTRIB(XonoticFirstRunDialog, rows, float, 16)
- ATTRIB(XonoticFirstRunDialog, columns, float, 6)
- ATTRIB(XonoticFirstRunDialog, name, string, "FirstRun")
- ATTRIB(XonoticFirstRunDialog, playerNameLabel, entity, NULL)
- ATTRIB(XonoticFirstRunDialog, playerNameLabelAlpha, float, 0)
+#include "dialog_firstrun.qh"
- ATTRIB(XonoticFirstRunDialog, closable, float, 0)
-ENDCLASS(XonoticFirstRunDialog)
-#endif
+#include "textlabel.qh"
+#include "inputbox.qh"
+#include "languagelist.qh"
+#include "radiobutton.qh"
+#include "colorpicker.qh"
+#include "charmap.qh"
+#include "commandbutton.qh"
-#ifdef IMPLEMENTATION
float CheckFirstRunButton(entity me)
{
if(cvar_string("_cl_name") != cvar_defstring("_cl_name"))
label.allowColors = 1;
label.alpha = 1;
me.TR(me);
- me.TD(me, 1, 3.75, box = makeXonoticInputBox(1, "_cl_name"));
+ me.TD(me, 1, 3.75, box = makeXonoticInputBox_T(1, "_cl_name",
+ _("Name under which you will appear in the game")));
box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved
box.maxLength = -127; // negative means encoded length in bytes
box.saveImmediately = 0; // Sorry, can't do this, it spams "name" commands.
me.TD(me, 1, me.columns, e = makeXonoticCommandButton(_("Save settings"), '0 0 0', "prvm_language \"$_menu_prvm_language\"; saveconfig; menu_restart", COMMANDBUTTON_APPLY));
setDependentWeird(e, CheckFirstRunButton);
}
-#endif