#define DIALOG_HUDPANEL_HEALTHARMOR_H
#include "rootdialog.qc"
CLASS(XonoticHUDHealthArmorDialog, XonoticRootDialog)
- METHOD(XonoticHUDHealthArmorDialog, fill, void(entity))
+ METHOD(XonoticHUDHealthArmorDialog, fill, void(entity));
ATTRIB(XonoticHUDHealthArmorDialog, title, string, _("Health/Armor Panel"))
ATTRIB(XonoticHUDHealthArmorDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
ATTRIB(XonoticHUDHealthArmorDialog, intendedWidth, float, 0.4)