--- /dev/null
+#ifdef INTERFACE
+CLASS(XonoticHUDInventoryDialog) EXTENDS(XonoticRootDialog)
+ METHOD(XonoticHUDInventoryDialog, fill, void(entity))
+ ATTRIB(XonoticHUDInventoryDialog, title, string, "Inventory Panel Setup")
+ ATTRIB(XonoticHUDInventoryDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
+ ATTRIB(XonoticHUDInventoryDialog, intendedWidth, float, 0.4)
+ ATTRIB(XonoticHUDInventoryDialog, rows, float, 15)
+ ATTRIB(XonoticHUDInventoryDialog, columns, float, 4)
+ ATTRIB(XonoticHUDInventoryDialog, name, string, "HUDinventory")
+ENDCLASS(XonoticHUDInventoryDialog)
+#endif
+
+#ifdef IMPLEMENTATION
+void fillXonoticHUDInventoryDialog(entity me)
+{
+ entity e;
+ me.TR(me);
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "hud_inventory", "On/Off"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_inventory_bg_color_team"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_inventory_bg_alpha"));
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_inventory_onlycurrent", "Show Current Ammo Only"));
+ me.TR(me);
+ //me.gotoRC(me, me.rows - 1, 0);
+ //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
+}
+#endif