#define DIALOG_HUDPANEL_PHYSICS_H
#include "rootdialog.qc"
CLASS(XonoticHUDPhysicsDialog, XonoticRootDialog)
- METHOD(XonoticHUDPhysicsDialog, fill, void(entity))
+ METHOD(XonoticHUDPhysicsDialog, fill, void(entity));
ATTRIB(XonoticHUDPhysicsDialog, title, string, _("Physics Panel"))
ATTRIB(XonoticHUDPhysicsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
ATTRIB(XonoticHUDPhysicsDialog, intendedWidth, float, 0.4)